Satan isn’t here for Marty though, he’s actually come to steal his beer. Suddenly his front door is smashed open and there before him stands the devil. You’re Marty, a redneck, complete with trucker hat, relaxing at home with beers in hand. SEUM never takes itself too seriously, as its narrative is as silly as it comes. No matter how hard I try not to compare, SEUM constantly reminds me of Quake if it had a heavy metal backdrop and forced you to play as fast as possible, of course. SEUM does as advertised, challenging you with completing levels back to back as fast as possible, constantly forcing you to be quicker and reacting with lightning fast reflexes. It’s interesting to see a game that has speedrunning at its core, as usually it’s a byproduct of gamers eager to challenge themselves, so a game with a dedicated purpose of going through it as quick as possible should excel at it and have many features to showcase it above others then right? Well, mostly, in the case of SEUM. There’s very few games that are actually based on speedrunning through it natively, but here we are with SEUM: Speedrunners from Hell, looking to change that. Look up nearly any game you can think of and there’s probably a speedrun for it on YouTube somewhere. There’s actually yearly charity events where gamers get together and speedrun through their favorite games as fast as they can for bragging rights (and charity). Speedrunning has become its own sector of gaming, even with games never intended to do so.
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